RESUME
ENGINES AND TOOLS
TEAM PROJECTS
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Unreal Engine 4 and 5
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Unity
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Creation Kit
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Hammer
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Photoshop
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3DS Max
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Maya
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Pico8
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C++
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Adobe Premiere Pro
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Windows
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MacOS
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Game Maker Studio 2
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Processing
Light of Alariya June 2022 – December 2022 7 Months
Level Designer
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Developed outside environment for desert environment
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Created open world Points of Interest
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Helped develop narrative and direction for the games story and environment
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Tested multiple iterations of the game to ensure quality
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Hex Rally Racers February 2022 – May 2022 5 Months
Level Designer
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Designed LAYOUT FOR a racing track
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Developed ramp mechanic for brooms
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Developed fly-through camera for tracks
Nyanzo October 2021 – December 2022 3 Months
Level Designer
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Developed several levels using different mechanics
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Worked in a small team setting
SKILLS
HOBBIES
Phoenix Arising Aviation Academy
June 2014 – August 2015
Volunteer
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Assisted camp counselors
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Assisted with simulation equipment
Reglue
November 2013 – April 2014
Volunteer
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Organized computer equipment for disposal and usage
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Assisted with dismantling and building of computers
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Level Block out
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Design Mapping
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Multiplayer Level Design
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Puzzle Creation
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Lighting
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2D Level Design
EDUCATION
Southern Methodist University: Guildhall August 2022 – present
Masters in Level Design
Expected date of graduation: May 2023
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Developed games using the Unity game software
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Developed games using Unreal 4 and Unreal 5
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Created Level maps in Adobe Photoshop
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Created Level Documents in Word
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Created 3D models in Maya 2020 and 3DS Max 2021
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Created levels in level editors such as Hammer, Creation Kit
and Dying Light Development tools -
Released “Light of Alariya” on Steam
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Released “Hex Rally Racers” on Steam
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University of Texas at Dallas August 2016 – December 2020
Bachelor of Arts, Technology & Emerging Communication
Emphasis in Games
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Developed games using the Unity game software
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Developed games using Game Maker Studio 2 software
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Designed and created board games with varying rule sets