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Project Overview
Engine: Dying Light Developer Tools
Development Time: Still In Development
Pest Control will be a level created in dying light development tools. Exploring the idea of both aggressive and stealthy gameplay styles.
Pest COntrol
Design Goals
Multiple Playstyles
Optional Paths
Enemy Encounters

Initial Design map for the level
Multiple Playstyles
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This level will support both stealthy and aggresive playstyles
Path choices marked by arrows
Optional Paths
Players will have the ability to take multiple paths to reach their goal
Enemy Encounters

There will be different enemy encounter including zombies, humans, ranged and melee enemies, and a boss character.
Boss fight arena
Gallery









Postmortem
What went well
What went wrong
Even Better If...
Multiple paths - The three paths provided to the players are clear and appeal to several playing types.
Good verticality - Players are able to enjoy vertical climbing and combat within the level.
Open design - The designing of the level is open for players to explore, much like the actual dying light game
Decoration - The interiors of the quest feels right but the exteriors could use more depth in the town area
Boundaries - While the level is open I had to use invisible boundaries to stop players from reaching certain areas. It feels unrealistic at times
Scheduling - I plan to schedule better for future projects so that I have more time to decorate.
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