top of page

Project Overview

Engine: Dying Light Developer Tools

Development Time: Still In Development

Pest Control will be a level created in dying light development tools. Exploring the idea of both aggressive and stealthy gameplay styles.

Pest COntrol

Design Goals

Multiple Playstyles

Optional Paths

Enemy Encounters

PestMap.png

Initial Design map for the level

Multiple Playstyles

-

Pest14.png

This level will support both stealthy and aggresive playstyles

Path choices marked by arrows

Optional Paths

Players will have the ability to take multiple paths to reach their goal

Enemy Encounters

Pest11.png

There will be different enemy encounter including zombies, humans, ranged and melee enemies, and a boss character.

Boss fight arena

Gallery

Postmortem

What went well

What went wrong

Even Better If...

Multiple paths - The three paths provided to the players are clear and appeal to several playing types. 

Good verticality - Players are able to enjoy vertical climbing and combat within the level.

Open design - The designing  of the level is open for players to explore, much like the actual dying light game

Decoration - The interiors of the quest feels right but the exteriors could use more depth in the town area

Boundaries - While the level is open I had to use invisible boundaries to stop players from reaching certain areas. It feels unrealistic at times

 

Scheduling - I plan to schedule better for future projects so that I have more time to decorate. 

 

Get in Touch

512-924-9099

  • LinkedIn
  • LinkedIn

©2023 by Jaelen Hawthorne. Proudly created with Wix.com

bottom of page